Party: Tokteh, Vai, Hishomi, Trilliam, Cecil, Valerious, Hodg Q (The Q is Silent), Grorgnorb
Yeah, that's a big ol' party. Bolstered by their numbers, the party continued to explore the Dwarven monastery nestled in the foothills of Droskar's Crag. They first discovered a dwarf, long dead by self-administered poison, as well as a mysterious coat-room. Hishomi is now wearing a cloak made of turtle shell scutes.
|Gold? Of course. Just give us a hug?|
|Wickle wonders if you could |
please stop hitting Wickle
on his head.
In the morning, Grorgnorb cleared out the rest of the zombie dwarves, and Greypelt made good on his promise to deliver the goods. Ironbloom mushrooms in hand, the party set off for Falcon's Hollow, with Simon tagging along. Another late night private body hair snatching alerted the party to the continued presence of their sneaking poltergeist companion. When they reached Elara's Half-Way House, the party plotted an ambush. After a much needed bath washed away zombie dust, mimic slobber and various kinds of gore, the party settled in for a night of poltergeist catching. When Hishomi's stolen shrunken head caught the invisible intruder, the party proceeded to flour the hell out of it. Or him. So Skitter the Quasit finally revealed himself, and after slapping some farm girls proceeded to call a breakfast demon-dealing session. He's got a scheme for all the gold you can carry, you see, and all the party has to do is go into this pocket dimension created by a candle. Skitter gave the party a month to think about it, and a bone whistle to call him back when they decide. He also handed out a couple gifts as good will gestures, insulted Tokteh's mom, and offered Vai a weapon mighty enough to defeat his sworn enemy, the nation of Isger. He'll be back when they call.
|I paid first and last month's rent on this place! Back off!|
Oh, would you like some un-poisoned ham?
And that's where we ended the night. With a party that big, we had to shift things up a little bit -- going around the table for initiative order, for example. One of the things I enjoyed was the use, for a little while at least, of a caller who summarized the party's plan to the GM. This might work well in the future for large games.
I have lots more to write . . . it'll come up as I have time.