Tuesday, March 13, 2012

Session Recap: Big Game

So we had a big game last night, both in terms of what we got done and how many we packed in.  I've got lots to write about --- awesome.

Session 11
Party: Tokteh, Vai, Hishomi, Trilliam, Cecil, Valerious, Hodg Q (The Q is Silent), Grorgnorb

Yeah, that's a big ol' party.  Bolstered by their numbers, the party continued to explore the Dwarven monastery nestled in the foothills of Droskar's Crag.  They first discovered a dwarf, long dead by self-administered poison, as well as a mysterious coat-room.  Hishomi is now wearing a cloak made of turtle shell scutes.
Gold?  Of course.  Just give us a hug?
     The party bypassed a room with a desecrated shrine to explore a partially submerged library in the corner of the structure.  The sharp-eyed Grorgnorb noted and avoided the toxic black mold all over the books, and managed to retrieve a single unmoldy tome.  Of course, it was in Dwarven, so no one can read it.  Next they bypassed a crude deadfall trap guarding the guest quarters and surprised a drunken kobold named Wickle, who was woken to Hishomi's fist.  After tying up the unconscious Wickle, The party backtracked to the desecrated shrine and were tempted by a large treasure chest in the corner.   This was naturally a Mimic which tried to eat Vai's face off.  Ambushed by a pair of the sneaky polymorphing creatures, the party used a rather massive volley of spells, arrows and meta-game thinking to kill the things, then pocketed their shark-like teeth.
Wickle wonders if you could
please stop hitting Wickle
 on his head.
     They next encountered a massive talking wolf named Greypelt who asked them rather politely to leave his monastery.  A previous adventuring party had apparently come by to check the place out, and Greypelt has apparently eaten all but one of them, who was left chained to a wall for later.  He seemed like a reasonable giant warg, though, and was willing to talk things out.  He agreed to share the ironbloom mushrooms they were looking and give back his prisoner for if they eliminated an unpleasantly loud and stinky mass of zombified dwarves left by the monastery's previous residents.  Once they healed up Wickle, who it turns out was Greypelt's servant, the kobold lead them to the dead dwarves.  They'd been stripped naked, painted in pastel body paints and packed into three jail cells, where they gnashed quietly together in a pile.  After ruling out burning by reason of terrible stench, the party got the cleric Grorgnorb to channel divine energy into them, turning quite a few into a fine white dust.  Unfortunately, his channels were tapped out for the day, so they settled down for the night in the abandoned watch tower that had previously housed the giant spider.  Wickle brought them food, wine, and the warg's prisoner, a wizard named Simon.  All were cautiously accepted, though Simon was much less cautiously accepted by certain elven women in the party.  Other than a tense exchange between Greypelt and Valerious on the roof, the night passed quietly.
     In the morning,   Grorgnorb cleared out the rest of the zombie dwarves, and Greypelt made good on his promise to deliver the goods.  Ironbloom mushrooms in hand, the party set off for Falcon's Hollow, with Simon tagging along.  Another late night private body hair snatching alerted the party to the continued presence of their sneaking poltergeist companion.  When they reached Elara's Half-Way House, the party plotted an ambush.  After a much needed bath washed away zombie dust, mimic slobber and various kinds of gore, the party settled in for a night of poltergeist catching.  When Hishomi's stolen shrunken head caught the invisible intruder, the party proceeded to flour the hell out of it.  Or him.  So Skitter the Quasit finally revealed himself, and after slapping some farm girls proceeded to call a breakfast demon-dealing session.  He's got a scheme for all the gold you can carry, you see, and all the party has to do is go into this pocket dimension created by a candle. Skitter gave the party a month to think about it, and a bone whistle to call him back when they decide.  He also handed out a couple gifts as good will gestures, insulted Tokteh's mom, and offered Vai a weapon mighty enough to defeat his sworn enemy, the nation of Isger.  He'll be back when they call.
I paid first and last month's rent on this place! Back off!
Oh, would you like some un-poisoned ham?

And that's where we ended the night.  With a party that big, we had to shift things up a little bit -- going around the table for initiative order, for example.  One of the things I enjoyed was the use, for a little while at least, of a caller who summarized the party's plan to the GM.  This might work well in the future for large games.

I have lots more to write . . . it'll come up as I have time.

3 comments:

  1. I am very glad to see a positive portrayal of a Warg,usually they are so judgmental about the poor animals. With how much territory they are loosing to human and dwarfish settlements of course they are going to attack first and ask questions later, the unreal estate market dog eat dog.

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  2. He was really quite reasonable. Other than menacing the party from the top of a column, he wasn't even particularly mean. There was still a large debate about whether or not to kill him and take his stuff, but for now he gets to stay in the monastery.

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  3. I never hit Wickle.... Really... no-one saw me you can't prove it....

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